Click for more detail. I wanted to take on the challenge of doing one of the harder objectives in 3d work, creating a convincing winter environment.
My work with textures here, I wanted to make the most of every map, while providing myself with flexibility to reuse maps to increase performance as draw calls are a harsh master. Nearly all textures were created with combination of hand panting and photo manipulation and are tiling.
Ground Textures
Please note the branch and bush textures utilize alpha channels
The goal was to mix the red rock surface with the red stone work in multiple UV channels with a snow texture and normal map applied on the up facing sides of the geometry. This made creating a snow scene much easier. I used the blending of 2 textures with a randomized mask to help break up any sensation of tiling when viewing objects.