The goal of this project was to create a rough and poorly kept road surface textue. The material used is a composite texture with a 2nd map on another UV channel to help prevent tiling.
Only 3000 tris for everything seen
Texures and details click here
Winter Scene built in UDK using custome made objects and shaders. Of note is the use of a z-index shader to create snow on the tops of objects.
Katarina Bellrose | Details
For Unforgotten game Project. Low-poly environment and prop models and textures. Wall and floor textures tile while the beams and objects are unwrapped.
Fully unwrapped low-poly model. Hallway provided for in situ reference only.
EHST Rifle
3ds Max/Photoshop. Futuristic rifle design to be wielded by augmented super soldiers. The barrels are staggered to provide room for the action to feed cartages to both barrels in succison during auto-fire.